Sticker Valley

Games by learning standard

Each standard below links to the games that practice it, from kindergarten to 3rd grade. Standards vary by state, so check with your kid’s teacher for the exact match.

Common Core State Standards for Mathematics

Kindergarten

  • K.CC.A.1Count to 100 by ones and by tens.1 game
  • K.CC.A.3Write numbers from 0 to 20.1 game
  • K.CC.C.6Tell whether one group has more, fewer or the same as another.1 game
  • K.CC.C.7Compare two numbers between 1 and 10.1 game
  • K.OA.A.1Show adding and taking away with objects, fingers, drawings and equations.1 game
  • K.OA.A.2Solve adding and taking-away word problems within 10.1 game
  • K.OA.A.3Break numbers up to 10 into pairs in more than one way.1 game
  • K.OA.A.4For any number from 1 to 9, find the number that makes 10 with it.1 game
  • K.OA.A.5Add and subtract within 5 quickly and accurately.1 game
  • K.NBT.A.1Build numbers from 11 to 19 as ten ones and some more ones.1 game
  • K.MD.A.1Describe things you can measure, like length and weight.1 game
  • K.MD.A.2Compare two objects to see which has more of something, like longer or heavier.2 games
  • K.MD.B.3Sort objects into groups and count how many are in each.1 game
  • K.G.A.2Name shapes whatever their size or which way they face.1 game
  • K.G.B.4Compare shapes by their sides, corners and other parts.1 game
  • K.G.B.6Put simple shapes together to make bigger shapes.1 game

1st grade

  • 1.OA.A.1Solve adding and subtracting word problems within 20.1 game
  • 1.OA.B.4Treat subtraction as a missing-number adding problem.1 game
  • 1.OA.C.5Connect counting on and counting back to adding and subtracting.1 game
  • 1.OA.C.6Add and subtract within 20 using strategies like making ten and doubles.4 games
  • 1.OA.D.8Find the missing number in an adding or subtracting equation.1 game
  • 1.NBT.B.2Understand two-digit numbers as tens and ones.1 game
  • 1.NBT.B.3Compare two-digit numbers with >, = and <.1 game
  • 1.MD.A.1Put three objects in order by length.1 game
  • 1.MD.A.2Measure length by laying same-size units end to end.1 game
  • 1.MD.B.3Tell time to the hour and half hour.1 game
  • 1.MD.C.4Sort data into up to three groups and answer questions about it.1 game
  • 1.G.A.1Tell shapes apart by the features that define them, like number of sides.1 game
  • 1.G.A.2Build new shapes from smaller ones.1 game
  • 1.G.A.3Split circles and rectangles into halves and fourths.1 game

2nd grade

  • 2.OA.A.1Solve one- and two-step word problems within 100.1 game
  • 2.OA.B.2Add and subtract within 20 from memory.2 games
  • 2.OA.C.4Use adding to find the total in a rectangular array.1 game
  • 2.NBT.A.1Understand three-digit numbers as hundreds, tens and ones.1 game
  • 2.NBT.A.2Count within 1,000 and skip-count by 5s, 10s and 100s.4 games
  • 2.NBT.A.3Read and write numbers to 1,000, including expanded form.1 game
  • 2.NBT.A.4Compare three-digit numbers with >, = and <.1 game
  • 2.NBT.B.5Add and subtract within 100 fluently using place value.1 game
  • 2.NBT.B.7Add and subtract within 1,000, including regrouping.1 game
  • 2.MD.A.1Measure length with rulers and other tools.1 game
  • 2.MD.B.6Show whole numbers as distances on a number line.1 game
  • 2.MD.C.7Tell time to the nearest five minutes.1 game
  • 2.MD.C.8Solve word problems with dollars and coins.1 game
  • 2.MD.D.10Draw and read picture graphs and bar graphs.1 game
  • 2.G.A.1Recognize and draw shapes with a given number of sides or corners.1 game
  • 2.G.A.3Split circles and rectangles into two, three or four equal shares.1 game

3rd grade

  • 3.OA.A.1Understand multiplication as equal groups.2 games
  • 3.OA.A.2Understand division as sharing into equal groups.1 game
  • 3.OA.A.3Solve multiplication and division word problems within 100.2 games
  • 3.OA.A.4Find the missing number in a multiplication or division equation.1 game
  • 3.OA.B.5Use properties of multiplication, like turning it around or breaking a fact apart.2 games
  • 3.OA.B.6Treat division as a missing-factor problem.2 games
  • 3.OA.C.7Multiply and divide within 100 fluently, and know the facts to 10 × 10.4 games
  • 3.OA.D.8Solve two-step word problems and check the answer makes sense.1 game
  • 3.NBT.A.1Round whole numbers to the nearest 10 or 100.1 game
  • 3.NBT.A.2Add and subtract within 1,000 fluently.1 game
  • 3.NF.A.1Understand a fraction as equal parts of a whole.1 game
  • 3.NF.A.2Place fractions on a number line.1 game
  • 3.NF.A.3Find equal fractions and compare fractions.1 game
  • 3.NF.A.3.DCompare two fractions with the same top or bottom number.1 game
  • 3.MD.A.2Measure and estimate mass in grams and volume in liters.1 game
  • 3.MD.C.5Understand area as the number of unit squares that cover a shape.1 game
  • 3.MD.C.6Measure area by counting unit squares.1 game
  • 3.MD.C.7Find area by multiplying side lengths.1 game
  • 3.MD.C.7.CUse area to show that a × (b + c) is a × b plus a × c.1 game
  • 3.MD.D.8Solve problems about perimeter, and tell area and perimeter apart.1 game

Common Core State Standards for English Language Arts

Kindergarten

  • RF.K.2.ARecognize and make rhyming words.1 game
  • RF.K.2.BCount, say, blend and split the syllables in spoken words.1 game
  • RF.K.2.DPick out the first, middle and last sounds in three-sound words.2 games
  • RF.K.2.ESwap sounds in simple words to make new words.1 game
  • RF.K.3.BMatch long and short vowel sounds to the five vowels.1 game
  • RF.K.3.CRead common high-frequency words by sight.1 game
  • RF.K.3.DTell similarly spelled words apart by the letters that differ.1 game
  • L.K.1.APrint many capital and lowercase letters.1 game
  • L.K.2.ACapitalize the first word in a sentence and the word I.1 game
  • L.K.2.BRecognize and name end punctuation.1 game

1st grade

  • RF.1.2.BBlend sounds into one-syllable words, including blends.1 game
  • RF.1.2.DSplit one-syllable words into every one of their sounds.1 game
  • RF.1.3.AKnow the sounds of common digraphs like sh, ch and th.1 game
  • RF.1.3.BRead regularly spelled one-syllable words.3 games
  • RF.1.3.CKnow that a final e and vowel teams make long vowel sounds.3 games
  • RF.1.3.DKnow that every syllable has a vowel sound.1 game
  • RF.1.3.FRead words with endings like -s, -ed and -ing.1 game
  • RF.1.3.GRead grade-level words with irregular spellings.1 game
  • RL.1.1Ask and answer questions about key details in a story.1 game
  • RL.1.7Use pictures and details to describe a story.1 game
  • RI.1.1Ask and answer questions about key details in a fact text.1 game
  • L.1.1.APrint all capital and lowercase letters.1 game
  • L.1.1.GUse joining words like and, but and or.1 game
  • L.1.1.JBuild statements, questions and other kinds of simple and compound sentences.1 game
  • L.1.2.ACapitalize names of people and dates.1 game
  • L.1.2.BUse end punctuation for sentences.1 game
  • L.1.2.CUse commas in dates and in lists of words.1 game
  • L.1.2.DSpell words with common patterns and often-used irregular words.2 games
  • L.1.2.ESpell new words by their sounds.1 game
  • L.1.4.CFind root words and their endings, like look, looks, looked and looking.1 game

2nd grade

  • RF.2.3.BKnow the sounds of more vowel teams.2 games
  • RF.2.3.FRead more grade-level words with irregular spellings.1 game
  • RL.2.1Answer who, what, where, when, why and how questions about a story.1 game
  • L.2.1.EChoose between adjectives and adverbs.1 game
  • L.2.2.ACapitalize holidays, product names and place names.1 game
  • L.2.2.CUse apostrophes in contractions and to show belonging.1 game
  • L.2.4.DUse the two words in a compound word to work out its meaning.1 game

3rd grade

  • RL.3.1Answer questions about a text, pointing to the words that show the answer.1 game
  • RL.3.3Describe characters and how their actions move the story along.1 game
  • RI.3.2Find the main idea of a text and the details that support it.1 game
  • RI.3.3Describe how events or steps in a text connect, including their order.1 game
  • L.3.1.AExplain what nouns, pronouns, verbs, adjectives and adverbs do in a sentence.1 game
  • L.3.2.ESpell often-used words and add endings correctly.1 game
  • L.3.2.FUse spelling patterns to spell words.1 game
  • L.3.4.AUse clues in the sentence to work out what a word means.1 game
  • L.3.4.BWork out a new word from a known word with a prefix or suffix.1 game
  • W.3.2.AIntroduce a topic and group related information together.1 game
  • W.3.2.BDevelop a topic with facts and details.1 game
  • W.3.2.CLink ideas with words like also, another, and, more and but.1 game
  • W.3.2.DEnd with a closing statement or section.1 game

Next Generation Science Standards

Kindergarten

  • K-PS2-1Compare what happens with different strengths or directions of pushes and pulls.1 game
  • K-PS2-2Decide whether a push or pull changes an object's speed or direction as intended.1 game
  • K-LS1-1Find patterns in what plants and animals need to survive.2 games
  • K-ESS2-1Notice and describe local weather patterns over time.1 game
  • K-ESS3-1Show how plants and animals' needs relate to where they live.2 games

1st grade

  • 1-LS1-1Explain how plants and animals use their parts to survive.2 games
  • 1-LS3-1Notice how young plants and animals are like, but not exactly like, their parents.1 game
  • 1-ESS1-2Compare the amount of daylight at different times of year.1 game

2nd grade

  • 2-PS1-1Sort materials by their observable properties.2 games
  • 2-PS1-2Test which materials have the properties best suited for a job.1 game
  • 2-PS1-4Show that heating or cooling can cause changes, some of which can be reversed.1 game
  • 2-LS4-1Compare the variety of life in different habitats.1 game
  • 2-ESS1-1Show that some changes to Earth happen quickly and some slowly.1 game

3rd grade

  • 3-PS2-1Investigate balanced and unbalanced forces on an object.1 game
  • 3-PS2-2Use patterns in an object's motion to predict where it will go next.1 game
  • 3-PS2-3Investigate electric and magnetic forces between objects that aren't touching.1 game
  • 3-PS2-4Solve a problem using magnets.1 game
  • 3-LS4-1Use fossils as evidence of living things and environments from long ago.1 game

CSTA K–12 Computer Science Standards

Kindergarten to 2nd grade

  • 1A-AP-08Model everyday processes as step-by-step instructions and follow them.1 game
  • 1A-AP-10Write programs with sequences of steps and simple loops.1 game
  • 1A-AP-14Find and fix errors in a program with steps and loops.1 game